How to Make a Mod for Space Engineers 2

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This is a short guide to get you started in modding Space Engineers 2, hopefully giving you the confidence to start playing around with the modding opportunities yourself.

The VRage Tools Blender Add on can be found here: https://github.com/KeenSoftwareHouse/Blender-VRAGE-Tools
Keen's modding guides can be found here: https://2.spaceengineersgame.com/modding-guides/

Massive thankyou to Mandydrews and Solipsist for their help in getting me up to speed on this and to Drui for setting it all up.

Chapters:
00:00 Introduction
00:46 What are we going to make?
02:14 Installing VRageTools in Blender
02:45 Mounting points and why a bounding box is useful in Blender
04:08 Exporting your model from Blender for Space Engineers 2
04:51 Installing the ModSDK for Space Engineers 2 (Installing VRAGE Tools)
05:15 ModHUB and creating a new mod
05:24 VRage Editor and opening the Asset Validation window
05:58 Importing Vanilla Assets and the Project Explorer
06:28 Creating our Prefab and importing the models
08:36 Using asset validation to find the errors in the mod
10:06 Testing the first iteration in game
11:12 Setting up the block for the G menu
11:44 Offsetting the model
13:22 Naming the block for the block menu
13:48 Adding a G menu thumbnail
15:04 Adding a thumbnail for the Steam Workshop page
15:29 Publishing to the workshop
15:52 Making a second mod - Adding extra functions to the vanilla control seat
16:45 Adding a component (function) to your modded block
18:18 Testing the gyroscope control seat combo block in game
18:50 Outro