How to Make a Spike Tool in Houdini? Procedural Techniques Course - Module Preview
More info about the course: https://80lv.gumroad.com/l/procedural-techniques?utm_source=80lv-yt-module-overview
Module 1: Build a customizable spike generator in Houdini.
Our Digital Art course, developed in collaboration with Rosen, will teach you how to develop a procedural workflow for faster iteration, flexible level building, and creative freedom.
Demystify Houdini and start seeing it as an easy solution for asset creation instead of complex graphs and code
Learn VEX scripting basics
Master texture generation techniques in Substance 3D Designer
Work on shader creation and material setup in Unreal Engine
Stop making assets for the sake of your portfolio - make tools and learn general techniques that can be applicable to different situations and improve as an artist
Gain deep understanding of how a production pipeline in a real studio works
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