How to make a Windmill in Blender for BeamNG - see description

Published on ● Video Link: https://www.youtube.com/watch?v=ZFKbZG_4CwY



Category:
Guide
Duration: 41:47
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3


Model(DAE) and Textures (The Blades turn by Animated Texture)
https://1drv.ms/u/s!AoPEwcmh86n1lGbM76TX5xZ9Ft9I?e=Wj4ZRP
--Two textures for this one has to be made. I used Photoshop Elements for this video. Its a scaled down version of Photoshop.
* Near the end of the video you can see how I did the textures in the World Editor. Be sure to make them before importing in the model from the asset browser in the World Editor.
F11 gets you into the world editor.
Extract the zip contents into your level you want it in's Art Folder.
Example where mine went....
C:\Users\Terry\AppData\Local\BeamNG.drive\0.23\Levels\Ukrain\art\shapes\misc

The blades will not hit the car, that would have to be made into a mod to do that. I could make one if someone wants one. At least I think I can. About 78% sure.

Later on when I get to the Walters Arena Rally track design, this will go in it. It uses a lot of those windmills.







Tags:
beamNG windmill
how to make a windmill for beamng
beamng custom level object
windmill for walters arena