HOW TO MAKE CHROMATIC ABERRATION EFFECT ON PYSCH [Part #1] - SETUP
In this video I will show you how to make the Chromatic Aberration effect on Pysch Engine!
If you don't know what Chromatic Aberration is, it's an effect that distorts colors in a really cool way, and it's becoming more and more popular among FNF Mods.
Remember, I'm not here to teach you how to code, so if you don't know the basics about coding a FNF Mod, this video is not for you.
Also I didn't make this code, I ''borrowed'' it from VS. Tabi and made it easier to understand, removing unnecessary stuff, like Indie Cross did.
If you're confused about when I say Shader and / or Effect, keep in mind that they are the same things! Both terms are correct, so that's why I used both!
Assets Used:
- Psych Engine Source Code: https://github.com/ShadowMario/FNF-PsychEngine/releases/tag/0.6.2
- The 2 Files: (FIXED)
https://mega.nz/file/TppxQA5D#u-VKuBQXMWwJPfUs_go80bwm4i7DLTjJsO7Bi86Ih9M
- Code:
// Chromatic Aberration I
public var shader:ChromaticAberration;
public var chromeOffset:Float = 0;
public var hasChroma:Bool = true;
// Chromatic Aberration II
public function addChroma()
{
chromeOffset = 0.002; // You can change this value
ShadersHandler.setChrome(chromeOffset);
camGame.setFilters([ShadersHandler.chromaticAberration]);
camHUD.setFilters([ShadersHandler.chromaticAberration]);
camOther.setFilters([ShadersHandler.chromaticAberration]);
// You can add other cameras if needed
}
// Chromatic Aberration III
if (hasChroma) addChroma();
Time Stamps:
0:00 - Intro
0:19 - Downloading the Assets
1:18 - Coding
2:22 - Testing
2:50 - Outro
3:10 - Gameplay / Showcase
Thanks for watching!
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