How To Make Friends And Endanger People | Space Wreck - Part 2 (Fallout-Style Isometric Space RPG)

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Space Wreck
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Duration: 1:09:52
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Space Wreck continues and Captain Betty Cupboard makes some new friends! She turns on the charm and has some lovely chats with quite a few people, some of whom like Betty so much they decide to tag along!

Of course they're not doing it out of the kindness of their hearts, they obviously want something from Betty but that's fine because Betty could use the help if things get a bit fighty, although this doesn't work out so well for one new friend...

One lady wants us to look in the infirmary for something, another needs us to get her into the security office, someone else wants us to unlock a door.

On our travels we find doors with secret codes, hidden keycards and a jazzy new spacesuit!

Space Wreck can be found here: https://store.steampowered.com/app/1063540/Space_Wreck/

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Inspired by classic Western isometric RPGs, this is hardcore role-playing game set in space 20 years post-major conflict over asteroid mining.

Built on classic RPG fundaments
Post-apocalyptic space exploration.
Focus on role-playing (...sometimes to the extreme!).
It's ok to fail - because there are many ways to solve every problem.
Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it's your choice: distribute the points in character creation and make decisions when playing.

But once the character has been created, be ready for not only abilities but also limitations.

For example, characters with low CHARM value will find that often NPCs won't even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialogue yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will significantly affect your gameplay style.

Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character's skills and abilities - play to your character's strengths, and work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.

Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in the near future or lead to a different ending in the end slides.

Choice & Consequence
Your actions, and your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. In the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.

Non-linear world
You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, and what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.

Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has a finite amount of HP and is fair game.

Turn-based combat
The game features old-school tactical turn-based combat with grid-based movement, action points and dice rolls.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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