How to Make Slow Combat Systems Work | Critical Thought #gamedesign #gamedev #indiedev VIDEO
For this critical thought, I talked about how a lot of people view slow combat as being uninteresting, and how to design a game where the combat feels meaty.
Game shown: Condemned Criminal Origin
0:00 Intro
00:30 The Rise of Fast Action
1:29 Feel of Fighting
4:31 What is Input Buffering
6:36 Why animation canceling is used
7:10 Balancing Combat Speeds
10:59 Conclusion
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All videogame streams are now archived on my secondary channel: https://www.youtube.com/channel/UCpzr0SZCSz2lvc90GaVDGbw
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https://www.routledge.com/search?author=Joshua%20Bycer (top results)
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#gamedesign #gamedev #indiedev
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