The Pain Points and Progress Killers of Gameplay | Critical Thought #gamedesign #gamedev #indiedev VIDEO
For today's critical thought, I mused about what aspects of gameplay lead to pain points or metaphorical walls that stop someone from playing a game, and why this is something as a designer you need to think about.
0:00 Intro
00:35 Churn and Achievement Rates
1:16 Skill Curves and the Audience
1:56 Reflex and APM Problems
5:35 Focusing on the Core Gameplay Loop
6:08 RPG and Abstracted Design Problems
10:06 Puzzling Problems
13:30 Marketing Mechanics
14:36 Conclusion
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