How to Make TF2 Maps - Clipping - Chapter 3 Episode 4
Chapter 3 Episode 4 of How to Make TF2 Maps!
This chapter will cover gameplay theory and concepts for your first Team Fortress 2 map. We'll talk about some of the elements that create a good, fun map, as well as some things to avoid with your first project. By the end of this chapter you should have your first fully working and playable custom TF2 map and the means to get players on it.
This episode we will talk about clipping in the context of keeping players where you want them, and helping keep them from getting frustrated playing on your map.
Splash Damage Bug guide by Tyler:
http://tf2maps.net/threads/tip-splash-damage-bug-what-it-is-how-to-avoid-it.20749/
Valve Developer WIki on Clip textures:
https://developer.valvesoftware.com/wiki/Clip_texture
VDW TF2 Design Theory on Clipping:
https://developer.valvesoftware.com/wiki/TF2_Design_Theory#Clipping
IF YOU AREN'T USING THE ABS RESOURCE PACK, YOU WILL HAVE TO FUNC_DETAIL ANY BLOCKBULLETS YOU CREATE!
Presented by:
http://crash.tf
http://tf2maps.net
http://essentials.tf
Intro Screen, Thumbnails, Logo:
http://www.iiboharz.com/
http://sfm.iiboharz.com/
"Fork and Spoon" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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