How To Make Your Own Trainer for 64 bit games! Part 2
#swedz #trainer #csharp
Part 2 of the short 64 bit trainer series! Today we take the pointer which we got from part one and create a working trainer 😎 Make sure that you have watched the first part since you will need to use your own pointer, using mine might not work for you at all! Basic c#/coding concepts aren't explained but shouldn't be that hard to grasp by thinking logically, if you want me to make a video to cover the basics of c# let me know down in the comments.
In this video you will learn what is needed to read a multilevel pointer inside 64 bit processes, also writing to these addresses to change in-game values 🤯 , this will open a new world of trainer/coding creation and hopefully will help you on your journey in c#.
[ Timestamps ]
0:00 Introduction/showcase
3:08 Tutorial starts/ imports
3:55 Get process info
4:23 Reading pointer
5:03 storing stamina value
5:56 hotkey
6:14 Comparing our results to CE
8:00 testing our trainer
[ links 🖱️]
GetAsyncKeyState : https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getasynckeystate
ReadProcessMemory : https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-readprocessmemory
WriteProcessMemory : https://docs.microsoft.com/en-us/windows/win32/api/memoryapi/nf-memoryapi-writeprocessmemory
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