How To Paint in Blender 3.2
In this tutorial we showcase the new natural media painting tools added to sculpt mode in Blender 3.2. The painting is directly on the vertices, so no need for UVMaps, just start painting. In addition to showing the new paint brush options, the new smear brush, color filtering and masking tools, in this tutorial we also showcase how to get vertex color to render in EEVEE and CYCLES, as well as how to render the results to texture if you need to export to a game engine like Godot, Unity or Unreal Engine in traditional texture form.
Links
https://gamefromscratch.com/tutorial-blender-3-2-sculpt-vertex-painting/
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Timeline:
0:00 Introduction
0:35 Creating a Canvas to Paint On
1:46 Sculpt Mode Painting Tools
1:54 The Paint Brush
2:20 Smear Tool in Blender 3.2
2:56 New Paint Brush options
4:16 Color Filter
4:47 Color Masking
5:40 Rendering Vertex Color Data in EEVEE and Cycles viewports
7:10 Rendering to Texture
8:06 UV Unwrap Object
8:52 Adding an Image Texture Render Target
10:10 Cycles Render to Texture
11:53 Switching to Textured Results
12:20 Summary