How to Play Hero's Crossing
RULES ERRORS / CLARIFICATIONS:
- At 19:30 I incorrectly state that a die may not be increased beyond 6. Using dice modifiers there is in fact no maximum limit. Also you do not physically change the die. Instead you place the modifiers with the die if it is used for something like Bidding or Attracting Heroes.
- Just to clarify, when upgrading a building you must upgrade a Level 1 building into a Level 2 building of the exact same type.
- I do mention early in the video that players gain VP for each hero they successfully attract to their village. However, I fail to mention it during the End Game section. Players should add these VP to their score during end game scoring. Each hero is worth VP equal to the number in the top right corner of the card.
- Also just for clarification a Round consists of a multiple Turns.
We teach you How to Play Hero's Crossing! Can you be the most successful merchant equipping these heroes as they prepare to delve deep into the nearby dungeon?
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Setup - 0:50
Step 1 Draw Action Cards - 4:40
Actions
- Get Land - 5:01
- Modifier - 5:21
- Produce - 5:48
- Move - 6:21
- Spy - 7:16
- Bid - 8:01
- Attract Hero - 11:06
Step 2 - Roll Zoning Restriction Die - 12:12
Step 3 - Roll Resource Dice - 13:30
Step 4 - Draft Resource Dice - 13:37
Step 5 - Resolve Hero Attraction - 14:45
Step 6 - Cleanup - 17:23
Free Action Resource Die Stealing - 18:39
Free Action Resource Die Modifying - 19:30
Free Action 4 for 1 Donation - 19:51
Hero Powers - 20:16
Special Tiles - 20:52
End Game - 21:57
You can find Hero's Crossing here https://www.heroscrossinggame.com
The BGG Guild - https://boardgamegeek.com/guild/2425
The Twitter - @BoardOffline
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Theme Music: Hemispheres by Silent Partner
DISCLOSURE: Hero's Crossing was provided to this channel at no cost by One Method Monkey and Brian Sowers.