How to Program 3D Terrain for Video Games
Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!
Code: https://github.com/RemptonGames/TerrainGeneration
Blog / Transcript: https://remptongames.com/2021/01/31/how-to-program-3d-terrain-for-video-games/
00:00 Introduction
01:18 Setting up our project
02:06 2D Random Pixels
03:26 2D Perlin Noise
04:15 Zooming In / Noise vs Randomness
06:56 Adjusting our Noise
08:34 Creating a mesh grid
10:38 Using Noise to adjust height values
11:55 Changing Perspectives
12:36 Adding Motion and Color
14:56 Adding Multiple Layers of Noise
16:06 Noise Absolute Value
18:27 Changing Level of Detail
19:18 Conclusion
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