How to reconnect after disconnect in Photon PUN (Unity Tutorial)
Photon PUN relevant docs for disconnection:
https://doc.photonengine.com/en-us/realtime/current/troubleshooting/analyzing-disconnects#disconnects_by_server
https://doc.photonengine.com/en-us/realtime/current/tutorials/persistence-guide
https://doc-api.photonengine.com/en/pun/v2/class_photon_1_1_realtime_1_1_connection_handler.html
https://doc-api.photonengine.com/en/pun/v2/class_photon_1_1_realtime_1_1_room_options.html#a209447cfcc1477298f53bd59d7771e88
0:00 - Intro
4:00 - Disconnection Demo
6:25 - Preventing Player Object Deletion
8:15 - Side note: Assembly Definitions
10:15 - Keep Alive in Background
12:05 - PlayerTTL and EmptyRoomTTL
14:20 - Bitching
16:16 - Reconnecting after Disconnects
21:20 - Consider game ending before reconnection
23:00 - Outro