Tarkov-inspired indie game - 1000 hours progress

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Published on ● Video Link: https://www.youtube.com/watch?v=R8A2s1JT9Ao



Duration: 28:42
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https://discord.gg/5TeT3xH8AJ
^join here for updates

Here's my very tentative roadmap for future work!
VS: a release on Steam that includes the bare minimum game mechanics (shoot, loot, summon)
- Multipawn work
---- Support for 8 pawns per team
---- Ability to hotkey pawn selection (anything but WASD / R)
- Add remaining skins and set icons to use their headshot photo. (non crew pawns show up as their player icon)
- Inventories and looting
- Blood healing & blood purchases
- Zombie AI
- Basic quests: ex. kill 3 zombies and escape, etc.
- Additional guns & equipment (ex. grenades)
- Launch Alpha to Steam

ALPHA: mechanics within a raid are finalized, hardening feel-good gameplay
- In-game Features
---- Partial game story
---- Demon gameplay
---- Raid timers with Angel AI at dawn
- Overall
---- IAP, watch to earn
---- Playfab integration
---- All guns supported
---- All raid-joins can now be mid-raid joins (you enter a war torn battlefield)
- New maps
---- Mainstreet (section of Apocalypse City: https://i.gyazo.com/6f512ffd92fc5ebfbde4f370c73fb5a2.jpg )
---- Town (section of Apocalypse City: https://i.gyazo.com/cd19c6a470700b9e526a5615583e1ed6.png )
---- Desert (excluding the military camp portion)

BETA: the game is fully-featured, just needs testing and tuning
- Full game story
- Finalized UI / Art / Gameplay
- Translations & Voice Actors
- Wipe and countdown mechanic
- New Maps
---- Drug Depot
---- Kingdom (for story purposes)

STEAM RELEASE: the game is released to steam (4.99 starter pack is mandatory base price)

MOBILE RELEASE: the game is ported to Mobile ( Free-to-play, but starter pack is same price as on Steam)

0:00 - 2:00 - Intro
2:00 - 4:15 - Demo
4:15 - 11:15 - Previous Work
11:15 -18:30 - Future Work: VS
18:30 -23:50 - Future Work: ALPHA
23:50 -27:00 - Future Work: BETA
27:00 - Outro







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Tarkov
Dev Log