How to Retarget ActorCore 3D Motions to Rigged Characters in Unreal 5 | ActorCore Tutorial

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https://actorcore.reallusion.com/motion

ActorCore is Reallusion’s browser-based service that provides a huge library of high-quality 3D characters and mocap animations. Designed for crowd scene usage, ActorCore's lightweight characters are fully-rigged for facial, body and lip-sync animations, suitable from long to middle camera ranges. Along with an extensive library of 3D motions, and FBX file export formats compatible with all major 3D tools including Unreal Engine, Unity, Blender, 3ds Max, Maya, MotionBuilder, Cinema4D, Omniverse, and iClone - ActorCore is the best 3D content marketplace for real-time animation and business simulations.

Unreal Engine 5 is a great program for creating both games and cinematic sequences. In this video, you’ll learn about the latest method for importing motions and custom character models into UE5 using the Reallusion Auto Setup plug-in, and then retargeting ActorCore motions so they can be used by these same models.

00:00 Intro
00:15 Downloading ActorCore Assets
01:00 ActorCore Assets into UE5
02:15 Retargeting to Custom Rigs in UE5

*Note: Assets shown in this tutorial serve only as reference material.

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HOW TO USE ACTORCORE 3D CHARACTERS AND 3D MOTIONS:
https://actorcore.reallusion.com/learn-and-support/my-software

FAQ:
https://actorcore.reallusion.com/learn-and-support/faq

LEARN MORE:
ActorCore: https://actorcore.reallusion.com/
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iClone: https://www.reallusion.com/iclone/
Character Creator: https://www.reallusion.com/character-creator/

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#ActorCore #UE5 #3dmotion




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