How to rig characters in After Effects using Limber

How to rig characters in After Effects using Limber

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How to rig characters in After Effects using Limber
Limber training series 01


Get Limber: https://aescripts.com/limber/
Limber User Guide: https://support.animatable.co/v/limber-user-guide/
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In this tutorial, I'm going to give you a quick jumpstart into Limber. I'll show you the basics of making and styling new limbs, how to rig them to a character, how to use FK, and how to scale limbs within the finished rig.

To watch the next video in the training series click here: https://youtu.be/OFHWf4jdfgI where I’ll cover how to customize limbs with your own artwork as well as the ‘pose’ method of setting limb properties.

Let me know if you have any questions or requests! Unfortunately, I don’t receive notifications for comments here but you can open a support ticket here: https://aescripts.com/contact/?direct=1&product_id=1199

00:00 Hey there
01:08 Making new limbs
01:52 Re-sizing controllers
02:30 Limb properties
04:00 Duplicating limbs
04:40 Clockwise property
06:15 Rotate End property (auto-rotation)
07:14 Bones
08:10 Bone curvature
10:05 Path to Bone
11:28 Copying and Pasting limbs
13:20 More about auto-rotation
15:04 Ready to animate!
15:41 Parenting End controllers
16:31 Forward Kinematics
17:41 FK controllers
19:45 Removing FK controllers
20:20 FK - IK Matching
21:12 Blending
22:37 Anti-pop
24:21 Scaling characters
29:00 Adding artwork to limbs
29:30 Wrap up







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