How To Scale A Mesh Based Upon A Linetrace Length | Scale Mesh To Linetrace - Unreal Engine Tutorial
Hey guys, in today's video, I'm going to be showing you how to dynamically scale and update a mesh size and length based upon the length of a linetrace. This would allow you to update the size of objects as they collide with walls, so that they do not clip through.
Enemy AI Don't Move When You Look At Them: https://youtu.be/hDZNjvcKKwA
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00:00 - Intro
00:13 - Overview
01:47 - Tutorial
10:39 - Final Overview
10:57 - Outro
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♫Outro Song♫
●Kronicle - Chill Noons