How To Use ReClass Tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=DyqnhSkcVIw



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Duration: 19:09
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In this video tutorial you will learn how to use reclass. The reclass tutorial will show you how to analyse the local player data structure of the a simple FPS game called Assault Cube. Reclass is a program that allows you to attach it to a process an view its memory in many different ways, then after determining the best way to structure some range of memory you could for example export it as a c++ structure and use it on your hacks.

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Timestamp:
0:00 Introduction
1:10 Start analysing
17:58 Generating classes

We start by getting the address of the memory we want to analyse in reclass.net, in our case it is a pointer to the local player. As you can see in the reclass guide by default the program shows the hex representation, followed by the float representation and then the integer format. We can clearly see a vec3 because of the 3 float values in a row that appear somewhat legit as coordinate values. It is common that different games use similar ways for representing data or states in game, so coordinates are almost always represented by floating point values for example.

Basically the whole process of using reclass consists of scrolling up and down the memory view looking at potential useful values while interacting with the game you are hacking. For example we can shoot with different weapons in the game and look if any value gets continually decremented over time and it would then probably be safe to assume that we found the ammo variable, however the game could store ammo values for each type of weapon or store the ammo for clip also, this means you can never be sure about something but you need to constantly evolve your best prediction model of the structure of memory and hopefully it might represent reallity.

Hey Guys GuidedHacking here with a new tutorial! ReClass is a tool similar to the Cheat Engine Structure Dissector except it's 10000% better. It will by default show all the video game variables as 32bit hex, integer and float. This makes it very easy to figure out what the player entity object variables are. The best part about this mod tool ReClass is that is can generate classes including padding that you can copy and paste directly into your internal source code. Then you simply assign a class object pointer to the address of the object and then you may access variables without using offsets. Once you learn how to use it, you will never do it anyother way! Thanks for watching this tutorial!

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