how to win evo (use piston punch and hope it isn't patched by evo)
notes
i didn't showcase how rage affects this move. if mii brawler is over 100ish percent it turns dthrow up b into a KO on average fall speed/weight characters at around 40. probably the most broken thing about it, but yeah.
i use 2232 right now
shortest mii, default width
or default height/width
shortest mii allows for aerial combos into up B. those don't really work with default height, but default height provides more range on attacks like nair and grab, as well as a more consistently hitting (non one inch punch) dthrow up b combo.
shortest allows for faster endlag on attacks/faster movement, with smaller attacks
thinner allows for more horizontal and vertical movement while wider slows down movement but gives a shorter short hop. so i just go with the middle width for a shorter shorthop than thin, but faster movement than wide. this could potentially be optimized further.
i think customs should be used but regulated. they have the potential to make the game more varied and balanced, but there are customs that are too strong. this is one of them.
obviously, getting to a point where everyone agrees is the struggle. in general, getting a ruleset objective that everyone agrees on should be the first goal. i personally want that objective to be "balance" as some characters like kirby gain a lot of functionality they otherwise lack, but again, that means custom moves should be regulated which adds a lot of complexity that a new scene will not have a good grasp on.
anyway, enjoy.
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