How was Danganronpa created?
A look through the history of the PSP visual novel Danganronpa's game development.
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NOTE: Parts of this story may have been dramatised/expanded upon for narrative effect. This video is not a substitute for original research.
Sources / Interesting Reads
- http://dengekionline.com/elem/000/000/403/403327/ (Outline of early development)
- https://www.usgamer.net/articles/danganronpa-director-kazutaka-kodaka-on-the-power-of-psychopop (Description of psychopop)
- https://www.polygon.com/2015/3/10/8176721/danganronpa-distrust-too-gruesome (How DISTRUST became Danganronpa)
- http://www.gamersheroes.com/game-interviews/interview-yoshinori-terasawa-producer-danganronpa-trigger-happy-havoc/ (Ogami Sakura becoming more and more muscular)
- https://www.t-ono.net/interview/yoshinori-terasawa-interview-dangan-ronpa-trigger-happy-havoc.html (Monokuma was originally half human, half bones - see wiki for image)
- https://kotaku.com/pulling-off-one-of-gamings-biggest-cons-1354961344 (how Sakaya’s death was hidden)
- https://gamecritics.com/guest-critic/interview-with-danganronpa-producer-yoshinori-terasawa/ (Pink blood to decrease grotesqueness)
- http://www.vgmonline.net/takadakodakadanganronpa/ (music)
- http://www.gamasutra.com/view/news/211205/Dangan_Ronpa_Death_stress_and_standing_out_from_the_crowd.php (pink blood also to lower age rating)
- https://nichegamer.com/2015/03/09/danganronpa-interview-with-writer-and-creator-kazutaka-kodaka/ (Truth bullets inspired by Nico Nico Douga comments)
- http://www.siliconera.com/2010/10/28/dangan-rompa-interview-discuses-character-design-and-battle-royale/ (“deliciously evil combo”)
- http://dengekionline.com/elem/000/000/360/360827/ - (Interview with Narita)
Wow that’s a lot of sources!
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