
How Cuphead was Created
2017's fiendishly difficult platformer, Cuphead, proved to be hugely successful, with astounding sales and review scores alike. But how did this game come to be? Well, to find out we'll take a look all the way back to the childhoods of two ordinary-seeming game developers, and track the game's progress from original idea to finished game. Come, let us journey through Cuphead's Development History.
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NOTE: Parts of this story may have been dramatised/expanded upon for narrative effect. This video is not a substitute for original research.
SOURCES
- https://www.youtube.com/watch?v=ujkFlNkXMu4
- http://www.engadget.com/2014/07/10/cuphead-interview/
- https://venturebeat.com/2017/12/12/cuphead-developers-bet-everything-on-a-1930s-cartoon-style-game/
- https://www.destructoid.com/cuphead-developers-talk-old-games-what-they-learned-and-what-s-next-493812.phtml
- https://venturebeat.com/2018/02/24/how-cuphead-came-to-be-and-what-it-means-for-games/
- https://www.gamesradar.com/uk/we-quit-our-jobs-remortgaged-our-houses-how-relentless-passion-made-cuphead-a-reality/
- https://web.archive.org/web/20140808040730/http://killscreendaily.com/articles/where-did-cuphead-come/
- https://www.polygon.com/features/2017/12/7/16745144/cuphead-artists-illustrate-five-year-development-cycle
- https://www.youtube.com/watch?v=AvzQPcxjwf8 - The Cuphead Journey - Maja Moldenhauer of StudioMDHR
- https://www.youtube.com/watch?v=icVu-acHlpU&feature=youtu.be&t=5m13s - Evil Mickey attacks Japan
- https://www.theverge.com/2017/9/28/16378364/cuphead-art-design-1930s-animation - Cuphead character concept art
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Other Statistics
Cuphead Statistics For Thomas Game Docs
At present, Thomas Game Docs has 170,927 views spread across 1 video for Cuphead, with his channel publishing less than an hour of Cuphead content. This is 1.19% of the total watchable video on Thomas Game Docs's YouTube channel.