[HSR] Pure Fiction 4 v2.3, 80k - Clara Premium + Xueyi/Himeko/E2S1 Firefly
Hoyo thinks they're funny making node 1's second wave...
concerning Node 1: I think Buff 3 works better than Buff 1, but ultimately if you're using Clara it will come down to targeting RNG (obviously), and how aggressive you can be in the 2nd wave. idk how hypercarry Clara works on that wave, maybe it would need Sparkle and Tingyun... Wave 1 is pretty straightforward, Wave 2 you need to be aggressive and Buff 3 helps here since the non-trashcan enemies are squishy so the 14-hit gimmick on Buff 1 gets wasted and I think you charge a bit faster on that wave (? maybe). When Wave 3 starts, try and take down the enemies beside Gepard ASAP (remember, enemies spawned in after the initial set are ~75% Advanced Forward), then start praying you get all the hits on Clara. I would prioritize leaving cannoneers alive if you have to choose - e.g. if all 4 enemy slots are about to attack - as they have splash damage and are more likely to hit Clara. If an enemy has recently attacked, try to get rid of them immediately so that their slot is filled with another enemy who can attack.
On Node 2, I just kinda felt like putting Firefly somewhere so here she is! I intentionally started without using Firefly or Xueyi's Technique because then the four normal mobs would die (Firefly just straight-up kills them, and Xueyi/Himeko trigger the stage effect) and cause the next few enemies to spawn in advanced. Some of them are those annoying as hell shadewalkers that delay your actions, which I really don't want to get hit by. Also the team is squishy because zero-sustain, so I'd take a little bit of Action Value loss if it means not dying. Firefly in this team can also break the "counter" vines with an enhanced basic ATK and RM's efficiency buff, generating SP (this is more relevant to E0 Firefly users). Note she still needs to use enhanced Skill in order to break the "outrage" or "healing" vines, and I can imagine E0 Firefly users will struggle keeping SP up (if you even bother trying this team).
I don't have Herta raised (not interested in raising her), so using her in either side would probably be very good. If you use her you probably take Buff 1 regardless of what side you run her on.
Stage Effect: Every enemy hit by a follow-up attack gives 1 charge. At 10 charges, hit a single random enemy 10 times. Recalculates eligible (not dead) targets with each hit. (i.e. it doesn't waste/overflow damage)
Buff 1: effect requires 6 charges instead of 10, and deals 14 hits instead of 10
Buff 2: Using Ults gives +2 charges to effect. Ult DMG +30%
Buff 3: any attack gives +1 charge to effect
Timestamps:
0:00 - Node 1
7:57 - Node 2
17:01 - builds
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