HUMANKIND - NAVAL COMBAT UPDATE PREVIEW!
Humankind is set to receive a big old patch update with a key focus on Navies, naval gameplay, ships and combat. In today's Naval Combat Update Preview dev post, we got a preview into how Humankind is changing. Naval units are being rebalanced with more power and movement. They're also being divided into Capital Ships and Escorts, with their own unique benefits and costs. Naval ranged retaliation and larger battlefields also add to the update, as well as the removal of supply caches. The naval changes are also said to be accompanied by more changes to the trade system, and maybe even a bit of piracy! Humankind also received a new scenario (Auriga - Endless Summer). #humankind #gaming #strategy
Contents:
0:00 - HUMANKIND Navy Update Preview
0:33 - Update Overview
1:48 - MORE POWER TO THE SHIPS!
3:00 - Larger, Dynamic Battlefields
4:35 - Ranged Retaliation
5:48 - NEW Capital Ships & Escorts
8:07 - Naval Combat Summary
9:22 - Will these changes extend to land battles?
10:35 - What's Next?
SOURCES
https://community.amplitude-studios.com/amplitude-studios/humankind/blogs/903-naval-combat-preview
https://community.amplitude-studios.com/amplitude-studios/humankind/blogs/902-scenario-challenge-11-aurigan-summer
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