Hunchback (Commodore 64) All Lives Drained From Random Arrows -  Impossible Scenarios

Hunchback (Commodore 64) All Lives Drained From Random Arrows - Impossible Scenarios

Subscribers:
1,690
Published on ● Video Link: https://www.youtube.com/watch?v=mSjqvEbXnWI



Game:
Hunchback (1983)
Duration: 0:32
9 views
3


This type of shit is what makes an otherwise moderate difficulty game very hard, cheap and luck based. There are several rooms where the projectiles coming off the left edge of the screen are random. That would be fine if you had room to react. With slow lift off speed during jumps and random projectiles these sections feel like luck. Once you dodge the first projectile you can get some space. There is a similiar issue with the right side of the screen too in certain areas, when you are at the end of the screen. Even if you did react immediately your slow jump would make it nearly impossible to not get hit. You can see here that the projectiles initially alternate high, low, high, low, etc, but then two low projectiles. Sometimes it will be multiple high arrows as well. This is why the game is taking me many attempts to beat. The arcade version doesnt have this issue. You always have to guess what the first projectile height is going to be in rooms like this. On this attempt you can see no matter what I did I got killed.

Stay tuned !!