Hunter: The Reckoning – Wayward PS2 [20 Years Later] #gaming #letsplay #gamer #retrogaming #shorts

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Hunter: The Reckoning – Wayward is a 2003 hack-and-slash shooter video game developed by High Voltage Software and published by Vivendi Universal Games for the PlayStation 2. It is based on the tabletop role-playing game Hunter: The Reckoning, and is part of the larger World of Darkness series. It is a sequel to the 2002 video game Hunter: The Reckoning, and was followed by Redeemer in 2003.



Players control hunters, progressing through missions and areas non-linearly while fighting enemies with physical and magical attacks. The story is set two years after the previous game, and sees the hunters returning to the town of Ashcroft following the appearance of a witch's cult and supernatural beings.
The game was announced in early 2003 as a port of the previous Hunter: The Reckoning game, but with a new story, and with gameplay changes made based on player feedback. It was released to "mixed or average" reception, with reviewers frequently criticizing how the game's multiplayer mode only supports two concurrent players, compared to the previous game's four, but praising the controls and gameplay improvements.


Hunter: The Reckoning – Wayward is a hack-and-slash third-person shooter game in which 1–2 players take the roles of hunters while fighting large amounts of enemies, including undead and cultists, using melee and ranged attacks, and magical abilities called "edges".[1][2] Edges have several kinds of effects, such as enhancing one's attacks, or protecting oneself. Using them consumes some of a character's conviction meter, which is recharged with gems that fallen enemies drop. In addition to the basic melee and ranged weapons each character have, players can also collect special weapons with limited ammunition, such as flare guns and shotguns.[3]
The characters belong to different classes that play differently. These include those for the four returning hunters from the previous Hunter: The Reckoning video game – the quick Martyr, the melee-focused Avenger, the magic-focused Judge, and the balanced Defender – and the newly added, strong Wayward,[4][5] and the all-around powerful Risen. Players initially only have access to the Martyr, Avenger, Judge, and Defender; the two Wayward characters are made available by completing a certain area, and by playing through the entire game, respectively, and the Risen is made available by completing the game on its "nightmare" difficulty setting.[5] Each character has a set of statistics, such as strength and speed, which slowly rise as players fight enemies. Characters that are not in use still gain experience, but less than the actively used characters.[1]
Progression is non-linear: players have access to an open-ended hub area, from which they can choose which stages and missions to go to.[2][3] Several of the areas are reused from the first game, but have new goals.[6] Mission objectives vary, and include getting to the exit, finding and rescuing innocents, protecting a character from oncoming hordes of enemies, escorting characters, assembling silver weapons to fight werewolves, and defeating boss enemies.

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