HunterX Review | GamePress
HunterX Review | GamePress.
There’s no fancy cutscenes or cryptic mystery at the start - Tsuki, the protagonist, jumps off a rooftop building while her little totally-not-a-magical-girl mascot comments about how much thicker the moon looks.
Then it’s straight into the streets and sewers of a Japanese town.
The first thing I noticed was how deliberate the controls feel - they aren’t fancy or overwhelming, but perfectly playable on a controller.
Every input felt like it was carefully metered, from my jump height to aerial movements.
There is a certain floaty maneuverability that Smash Bros players might find familiar, but unlike tournament johns these controls tell you, “If you mess up, it’s your fault.” The movement options might feel limited at first, but as a metroidvania, you gain abilities like aerial dashes as you explore and level up.
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The souls-like combat translates pretty well to 2D, so far as what I imagine a souls-like game would be.