Hunting New Items in the Spooky Swim Sim - Subnautica+ Horror Modded Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=UPoeu4Igm9E



Subnautica
Game:
Subnautica (2018)
Category:
Let's Play
Duration: 6:56:21
184 views
7


Heya! Welcome back to another modded Subnautica. This time we will be restarting to showcase two particularly heavy additions to our previous list. (Unfortunately, necessary) This time I will include a mod list below the description here if you would like to follow along or even try it out yourself!

Sea2Sea - This adds whole new biomes to the void, including many progression additions and changes to how we approach the game. This makes many optional locations mandatory. Including a certain failed rescue attempt.
https://reikakalseki.github.io/subnautica/mods/seatosea.html#text-block-downloads

Re(ef)Balance - This mod rebalances and adds many smaller quality of life changes, including but not limited to recipe changes to inventory item size adjustments.
https://reikakalseki.github.io/subnautica/mods/seatosea.html#text-block-downloads

Excansion - This mod overhauls the scanner and scanner room functions to make things a bit less "cheeseable"
https://reikakalseki.github.io/subnautica/mods/exscansion.html#text-block-customizations

Ecocean - This one is interesting; it adds many PDA entry only behaviors to the flora and fauna alike. This also edits many environmental behaviors too, including lava and heat behavior, as well as adding all sorts of water currents to the game, and more!
https://reikakalseki.github.io/subnautica/mods/ecocean.html#text-block-downloads

Auroresource - Completely new and renewable means to acquire every vanilla resource in the game as well as the many new ones available to us. This will be big considering how many more resources there are to manage now.
https://reikakalseki.github.io/subnautica/mods/auroresource.html#text-block-downloads

Aqueous Engineering - A big base and machinery overhaul. New buildings, expanded functions, as well as other QoL additions. One such example is outdoor plant pots. This also overhauls aquariums, and many other sonar related items.
https://reikakalseki.github.io/subnautica/mods/aqueousengineering.html#text-block-downloads

Dragon Industries - This is a core mod for every dependent mod above. It fixes several graphical glitches as well as adding new eggs for previously unhatchable creatures as well as adding some realism to vehicle interactions. This mod does all sorts of things.
https://reikakalseki.github.io/subnautica/mods/di.html

Now for our previous mods from last time.
The Bloop and Blaza Leviathans - I think this one's better left blind, but feel free to check it out!
https://submodica.xyz/mods/sn1/4

De-Extinction - Adds a huge variety of cut creatures and content back into subnautica, including that spooky gulper leviathan.
https://submodica.xyz/mods/sn1/92

Migrate - Fauna acts with time-based routines, such as some being nocturnal, day treaders, or even twilight specific behavior. It also allows for biome-hopping of otherwise locked creatures to my knowledge.
https://submodica.xyz/mods/sn1/1

Cyclops Windows - Cyclops Windows :)
https://submodica.xyz/mods/sn1/78

Unleashed Lifepod - RANDOM starting locations of which I'm sure will work just fine. This one's a little buggy with the others so results may vary. I figured it is interesting enough to still include though.
https://www.nexusmods.com/subnautica/mods/126?tab=description

Lastly, I'm using ReShade to add a little HDR and some other minor post processing effects. This can be found on their website of the same name. It's very barebones, but if you would like the preset feel free to reach out on discord!

[Twitch]
I sometimes split stream over to twitch when convenient.
https://www.twitch.tv/mcsilver12 -

[Discord]
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https://discord.gg/h6VVpbc

[Steam]
A page to say "hey, we got a page"
http://steamcommunity.com/groups/TheM...

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