HW AFL v1.87 2:21:34 [WR]

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Published on ● Video Link: https://www.youtube.com/watch?v=dFJl9KOd6d8



Happy Wheels
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Duration: 2:22:18
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WOOOOOOOO ok so let's get real now.

It's worth noting that most of my quarter golds, although I tried to import them, didn't work very well. The other main thing to note is that I did my 3:58:XX when I only did Q1, so I was good at Q1 but bad at everything else. Nevertheless, I will still try to go through and talk about the notable levels.

Combine: Lucky, like I shouldn't have lived. At all.
RR: I shouldn't have gone below the wooden thingy.
MS: Bad crawling at the end.
Dimensions: Bad movement in the line maze, and I missed jar skip, probably because I didn't have arms.
AnotherDIMENSION 2.1: Wow this was not good. It was deathless up to this point. Again practice will make this better probably. I wanted to reset before this point but I didn't because I forgot it wasn't quarters.
Speedbridge: Death by HW
BP: Missed the skip because I forgot how to play the game.
Segwayball: Forgot the buffer
UP: Death by HW
NPR: slow (but I hate it its fine)
Apple shooter: IL WR (I'm cracked)
Subway Rampage: Death by HW (also lack of remembering)
Starving hobo: I suck. End of story
CC: probably interesting character choice.
TMC: Death by lack of practice and forgetting where to land
Subject 7: Box incident
Office: lack of practice
Q1 clocked in at a 30:19 which is obviously not what my skill level used to be. I can probably save about 3 minutes here on average.

Going into Q2, BR2 was pretty bad, with 2 resets.
DotD 7: not enough prac, its the same issue
HWF: It's fine, its a short level.
Headshotter: 35:15 if anyone has an explanation for this, I would love to hear it. It has never happened to me before, and probably never will. Maybe it was a bit flip caused by a cosmic ray? Who knows.
Crimson forest: death by not enough prac
Ghost Train: overshot, it happens
GBE: kinda sucked
Drugs: forgot how to do it.
PoG: Big timesave from Ramses BS, and failing to count to 4.
HGH: failed the 2-3 input (buffer) and didn't do the new ID one, because I don't know the cue as well.
DotD1: first try buffer frfr
HM4: Died to HW and lack of practice
ToZ: missed it a couple times, but its not that bad.
Antirobics was uneventful, to finish off quarter 2 with a pretty bad 33:28. Hopefully I can get around 26s in the future.

Start of Q3 was good but it first went wrong in SM: forgot to do buffer
PA: Died and missed the bridge activation for some reason
Car Thief (not cannon town): died like twice or something
AF: bit slow but not too bad, apart from the death
BnW Fix: missed buffer
Poacher: bad because no practice
Planet X: Probably not enough prac
TrapTrac: didn't do the skip because it sucks
TJF Monster: Missed the skip from not enough prac
RRR: Had a slight RRR moment. I actually need to do a fair amount of that level.
CHW: Yea that's a skill issue probably.
Draed Rocks: It didn't rock. I missed buffer way more than I should have.
With a good Happy Souls, I finished up the run with a 39:45; not really ideal when I literally have a sub 30.

Finally going into Q4, I had a bad start in OD: Death by HW and possibly not really knowing what caused it. More testing is needed.
SM64: IL PB ALERT!!! The highlight of the run. Sorry Heris for the bop
TNR: Grabbed the pogostick on the first att. Whoops.
Ghetto Dunk: Death from overshooting.
OOT 2: I literally saved it but then it went wrong.
PoG 2: Clutch. Wheel break obviously lost a bit but luckily I am the 3rd best HW Player so I won easily.
DotD 6: Dumb death lmao. nvm. Also Im lucky that worked.
LotA: After the silly death at the start and the monkey being a bit fruity at the end it worked out.
Elephant: I don't think I've ever god a good one of these. This was no exception.
RC: This level is not that fun. Especially when you fricking clip into the sign WTF.
Wasteland 2: Average Wasteland 2 attempt. Really not my fault particularly.
RB2: Forgot my start buffer.
Indi: Solid save. It wouldn't be an AFL PB without a crazy end clutch.

This was a good run, but I would like to go further. Sub 2 is the next obvious barrier, apart from possibly sub 2:13:XX (Demo Any%). Thank you for listening to my ted talk.







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