Hybrid (PSX) Total Conversion for Doom II - Part 3 - Custom Deathmatch Levels - Update #1

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Published on ● Video Link: https://www.youtube.com/watch?v=VCAPBY1Gbkw



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This is a completely original map made by me over a span of a few weeks now, and, as the video name states, it is a deathmatch map, which would mean multiplayer is being considered for the TC. I decided to call it "Ancient Temple of Psalm", which is a nod to the games' internal name titled PSALM69.

The original game on the PS1 didn't support slopes as far as I know. The best way to explain Hybrid's game engine is it's very much like the build engine version of Powerslave with some Doom 64 stuff put in as well, like fake room-over-room transitioning & colored lighting.

Hybrid did support fake 3D floors via the metal grid platforms which functioned more like Hexen's bridges, which are things placed in the map & raised off the ground rather than as literal 3D floors.

More to come.







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