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Hyperdimension Neptunia Re;Birth1 LP [7]: The Search For Doc P
Yep, I'm really glad I ended the episode before fighting the monster in the "dungeon" I was in. While not as bad as the last episode, it was still almost 4 am when I finished editing, and it wasn't even 1 am yet when I finished recording. Lag wise, things were going okay at first, but then there was a certain annoying part that kept on lagging and fixing itself constantly. If you check the timestamps below, it'll be pretty obvious when it happened.
Today's editing session wasn't too bad otherwise. At least, compared to Neptunia's other episodes so far. Still, this makes me wonder what this LP's future will be like... I hope it doesn't frustrate me as much as Star Road's did, especially since this one will be A LOT longer...
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17:36 - Reloading the file also means Noire doesn't have the Life Ring, which becomes kind of an issue later... Funny thing is, I never realized this until I was about to finish editing!
18:58 - Yep, I only needed to cut to fix lag once. And at the voiced part it fixed itself and didn't lag again.
26:36 - Unlike last time, that last part was fairly bad with lag... I had to cut for lag six times. Considering when it started to fix itself, that big dragon thing is most likely the cause. Big enemies tend to cause lag for whatever reason (while smaller enemies like Arfoire and Black Heart are fine). This makes me glad I decided to leave the area almost immediately after fighting that thing...
26:56 - That "stupid colored Warp Pipe" also creates lag, apparently...
29:54 - Being paired with Compa lowers the SP cost of IF's moves by 20%.
38:14 - I was mostly paying attention to the enemy's health in this fight (and pretty much every fight, really), so that's why I didn't notice Noire's health was so low. Also, I guess it's not just the pipes that cause lag; everything in this area is doing it for whatever reason... The lag kept showing up and fixing itself over and over and over again...
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