I ALWAYS DIE!! Contra III: The Alien Wars (Contra 3) Full Game Playthrough Part 1 SNES Classic
Contra III: The Alien Wars....THIS GAME IS RIDICULOUSLY HARD! But it is oh so good! It's my first time playing it ever, so let's see how I do!
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From the Wikipedia:
"Contra III: The Alien Wars, released in Japan as Contra Spirits[a] and in PAL regions as Super Probotector: Alien Rebels, is a 1992 run and gun video game for the Super Nintendo Entertainment System developed and published by Konami. It is the third console iteration of the Contra series, following the original Contra (1987) and Super C (1988) for the NES. Nintendo re-released Contra III: The Alien Wars in the United States in September 2017 as part of the company's Super NES Classic Edition.
Set in the futuristic year 2636, the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the "Alien Wars". Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. However, the identities of "Bill" and "Lance", the original Contra heroes, were changed to their descendants "Jimbo" and "Sully", maintaining the continuity of the previous localizations. Likewise, the alien invader was once again changed to "Red Falcon".
The Japanese version, titled Contra Spirits, features three cheat codes that were removed from the overseas releases: a thirty lives code, a stage select, and a sound test. The Japanese version also features unlimited continues, regardless of the difficulty setting, whereas the number of times the player can continue in the overseas versions varies between difficulty settings. The PAL version, Super Probotector: Alien Rebels, is identical to the American release in terms of difficulty, but replaces the original commandos with robotic soldiers codenamed RD008 and RC011.
Contra III was one of a few select titles for the Nintendo Super System, an arcade system which was used to preview Super NES games in North America. Players insert credits to buy time which allows them to pick and choose from a list of available games to play. The game is identical to the Super NES version.
Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. The level design is more complex, and provides more opportunity for interaction. For instance, players can grab on to poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks.
New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides: however, being hit while doing so results in the player losing both of their weapons. The player can also lock their character's mobility, allowing the player to shoot at all eight possible directions (including downwards and at angles) without moving or jumping.
There are three levels of difficulty in the game - Easy, Normal, and Hard. Each increase in difficulty setting also alters several aspects of the game. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already-existing attacks patterns. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become indestructible on Normal or Hard mode."
This game is awesome so far, but man it is hard.
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