I am Setsuna - Just 15 Minutes

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Published on ● Video Link: https://www.youtube.com/watch?v=F02shv3iR44



I Am Setsuna
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Duration: 15:24
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Gameplay Performed by: TrevorDFox

I Am Setsuna, originally released in Japan as Ikenie to Yuki no Setsuna, is a Japanese role-playing video game developed by Tokyo RPG Factory and published by Square Enix. It was released for PlayStation 4 and PlayStation Vita in Japan in February 2016, and worldwide for PlayStation 4 and Microsoft Windows in July 2016. It was released for Nintendo Switch as a launch title worldwide on March 3, 2017.

The story, set in a land gripped by perpetual winter, follows a mercenary and his charge, a maiden named Setsuna who must offer herself as a sacrifice at a sacred shrine to appease hostile demons. The story's central theme is sadness. The gameplay, which is deliberately designed to evoke role-playing games of the 1990s, uses an Active Time Battle system based on those used in early Final Fantasy games and Chrono Trigger.

I Am Setsuna was developed by Tokyo RPG Factory, a studio created by Square Enix and staffed by external staff to produce role-playing video games (RPGs). The concept for I Am Setsuna was written in September 2014, with development beginning the following month. The alpha build was completed by August 2015. The concept originated from plans to re-create a game similar to classic RPGs from the genre's golden age. The staff was made up of developers who agreed with this vision. In keeping with this, the battle system was adopted from role-playing games like early Final Fantasy titles and other games like Chrono Trigger. The game's playtime was designed to be similar to SNES games of the 90s, going against the prevalent trend of added content with the scale and power of gaming technology. One of the difficult elements was balancing the game's difficulty so it could be enjoyed by both casual and hardcore gamers. The battle system was specifically based on the Active Time Battle system used in Chrono Trigger. According to Hashimoto, Chrono Trigger was used as inspiration due to its popularity, it being a favorite of the assembled development team, and the fact that there were few spiritual successors to it on the market. I Am Setsuna was developed using the Unity game engine.

Japanese gaming magazine Famitsu gave both versions a score of 32 out of 40. Positive comments were made on the overall atmosphere, its old-school design, "tasteful" graphics, somber story, and the piano score. Points that were criticized were the lack of novelty in its design, and frequent loading times when navigating town environments.


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