I became the most ruthless leader in Frostpunk...

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Frostpunk
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Frostpunk (2018)
Duration: 18:44
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I became the most ruthless leader in Frostpunk... it did NOT end well

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Frostpunk is a city-building survival videogame developed and published by 11 bit studios. Players take on the role of a leader in an alternate-history late 19th century, in which they must build and maintain a city during a worldwide volcanic winter, managing resources, making choices on how to survive, and exploring the area outside their city for survivors, resources, or other useful items. The game features several scenarios to undertake, each with their own stories and different challenges.

The game was initially released for Microsoft Windows in April 2018, but was later made available for PlayStation 4 and Xbox One in October 2019, and macOS in February 2021.[1] The game received generally positive reviews upon release and sold over 3 million copies within three years of its release. 11 Bit studios has partnered with NetEase Games to bring the Frostpunk Mobile version in 2021.[2]

A sequel, Frostpunk 2, was announced on August 12, 2021.[3]

The player, known simply as "the Captain", starts out with a small group of survivors that consists of workers, engineers, and children, and several small caches of supplies with which to build a city. From there, players harvest coal, wood, steel and food in order to keep their society warm and healthy in the midst of fluctuating cold temperatures. Weather conditions and political turmoil can cause citizens to not want to work. In most scenarios, the city is centered around the generator, a coal-reliant steam engine that produces heat in a circular radius, which can be extended and intensified throughout the game, requiring greater coal input. The game emphasizes the need to prioritize buildings depending on the heat they require; houses and medical facilities will require close placement to the reactor, lest the player face outbreaks of frostbite and illness. Medical facilities and hothouses will need to be kept above -20°C, or face being inoperable. Workplaces also need to be insulated, which can be achieved through heaters or steam turbines, or completely circumvented with the introduction of machine labor, or "Automatons".

The player has the option to use laws to regulate the productivity of their society at the cost of possibly raising discontent, e.g. allowing child labour or forcing temporary 24-hour shifts, but also laws to develop better healthcare like prosthetics or extra rations to the sick. In most scenarios, the player also has the option to increase the citizens' support either by "Order" which includes buildings and laws to enforce security, or by "Faith", which includes buildings and laws that implement a religion. These two paths can be continued to the point of fanaticism, with the "Order" path leading to a militaristic autocracy, while the "Faith" path leads to a total theocracy. With the final law on either path, the Captain is proclaimed absolute ruler, and the hope mechanic is discarded. In addition, a platform is constructed to execute "enemies" or "unbelievers" by scalding them to death with steam from the generator; the player may schedule an execution to lower discontent in their city. Adopting any of the last three laws of both paths will lead to the "Crossed the line" ending should the city survive, where the game remarks how humanity forsook its values in the quest for survival. 11BitStudios have mentioned multiple times that the Law system was designed to force players to weigh the choice between survival or humanity, creating a moral dilemma the game is based around.

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