I Freaking Did It!

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Published on ● Video Link: https://www.youtube.com/watch?v=esucJr67yng



Cuphead
Game:
Cuphead (2017)
Duration: 1:44
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The Spider's Kiss! It's a version of the Devil's Kiss in version 1.1.
This is an extremely luck dependent strat, one that will probably never even happen in a run.
You need the Devil to these exact attacks: Clap, Pitchfork (the bouncing balls are the best but it can work on any Pitchfork attack thanks to @holrre), Clap again, and 5 Spider Bounces.

The first three attacks aren't very rare to get. However, you need exactly FIVE spider bounces, and they all need to be in very specific locations. The spider spawns relative to Cuphead's position, and it needs to spawn 100 pixels to the right, 50 pixels to the left, 200 pixels to the right, 50 pixels to the right, and then 0 pixels away from Cuphead (straight down on him).

The amount of luck needed for this is immense. The devil can start with a head, clap, or pitchfork attack. So that's a 1/3 that you'll get clap. Then a 1/2, as Devil can't repeat the same attack. So that's 1/6 as of now. Then, he needs to do ANOTHER clap, which is a 1/12. And then finally he has to do a spider attack, which is yet another 1/2, and you might also get dragon so throw another 1/2 in there.
We arrive here with a 1/48 chance. And then we gotta chuck in another 1/3 there because we need 5 bounces, but the Devil can do either 3, 4, or 5. So that's a 1/144. And then out of the 20 offsets he Devil can choose from, he has to specifically choose the first 100-pixel offset. That's a 1/20.
Multiply all the chances, and we get a grand total of 1/2880.

There's still more though!

You cannot guarantee you will get a parry off the pitchfork attack. Sometimes you'll just get screwed by bad imps and stuff.
Speaking of imps, they might just get in your way and block you from setting your lobber traps.
The spider can also delay its jumps by 0.3-0.7 seconds, and if you get too many short delays you can't optimally set up your lobber traps.

So for now, this is purely an Individual Level strat, unless people start figuring out different ways to approach this. It's kind of like the Carpetless of Cuphead, where if we can figure out enough offsets and patterns that this works on, MAYBE it'll be run-viable one day.

I kind of stole this monologue from @Grondious so here's a shoutout lol

In the time being, if you want to try out this for yourself, you can download the RNG manipulation Debug Mod from the Cuphead Speedrun discord (the link to the discord is in speedrun.com/cuphead), and set the Devil's phase one pattern to Clap1, head type to Spider, Spider Bounce count to 5, and the Spider Offset to the first 100 on the list.

Thanks for reading if you did, I hope you have a fantastic rest of your day!







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