I GIVE SNOW FOX - Never Alone (Kisima Ingitchuna) (Epic) - Livestream

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Ah good, it's time for us to gain insight into the oral traditions of the Iñupiaq people while probably screaming at unfair platform jumps and insisting that it's not our fault.\n\n\n--------------------\n\nHelp us keep Octotiggy going! Support us on Patreon to see our new videos before anyone else! - https://www.patreon.com/octotiggy\n\nIf you just want to help us out and see your name pop up in the livestream, you can always head on over to our direct donation page. We really appreciate your generosity! - https://youtube.streamlabs.com/octotiggy\n\nOctotiggy on Discord - https://discord.gg/gfJSGS8\nOctotiggy on Twitter - https://www.twitter.com/Octotiggy\nOctotiggy on Twitch - https://www.twitch.tv/octotiggy/profile\nOctotiggy on Facebook - https://www.facebook.com/Octotiggy\nOctotiggy on Instagram - https://www.instagram.com/octotiggy/\nOctotiggy on Reddit - https://www.reddit.com/r/Octotiggy/\n\n--------------------\n\n\nNever Alone is a puzzle-platform adventure video game developed by Upper One Games and published by E-Line Media. It is based on the traditional Iñupiaq tale, "Kunuuksaayuka", which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was made in partnership between the Cook Inlet Tribal Council and E-Line Media and is a video game produced by Indigenous people. A sequel was announced in February 2022.\n\nThe player-character plays as the Iñupiaq girl Nuna and her Arctic fox. As an "atmospheric puzzle platformer", Never Alone's puzzles entail swapping control between Nuna and the fox. While the fox is fast, Nuna can pick up things and open new areas using her bola. The story and its structure is based on the intergenerational transference of wisdom. Told in the form of an oral tale, unlike traditional platformer games, which involve overcoming obstacles and defeating enemies, Never Alone rewards players with collectible "cultural insights" - video vignettes of Iñupiaq elders, storytellers, and community members sharing their stories. The central plot revolves around discovering the source of the blizzard that has ravaged Nuna's village and restoring balance to nature. Other stories include that of Blizzard Man, the Little People, Manslayer, the Rolling Heads, and the Sky People. It takes place in a harsh physical environment.\n\nNever Alone was developed by Upper One Games in conjunction with writer Ishmael Hope, a storyteller and poet of Iñupiaq and Tlingit heritage, and the Cook Inlet Tribal Council, a non-profit organization that works with indigenous groups living in Alaska's urban areas. The Council partnered with video game education company E-Line Media and generated the idea for Never Alone as part of a series that "shares, celebrates, and extends [indigenous] culture". The Council's for-profit Upper One Games is the "first indigenous-owned video game developer and publisher in US history". They built the game to explore "what it means to be human" and intergenerational stories. It is intended both to share the stories of native culture as entertainment, and to revitalize interest in Alaskan indigenous folklore. Proceeds from the game will fund the Council's education mission.\n\nE-Line Creative Director Sean Vesce was excited by the opportunity to "go into a community, learn more about a culture and then try to infuse their values and mythologies into a game". Vesce and his team made "a dozen trips to Alaska" to meet with community members and gather stories and imagery and was "blown away at the richness and beauty and depth of that storytelling tradition". He realized that "none of that had really been ever explored in a videogame". Vesce previously held leadership positions at Crystal Dynamics and Activision. Vesce built and led a 12-member development team in Seattle, who worked in deep partnership with "40 Alaska Native elders, storytellers and community members" to craft the game. Never Alone was built in the Unity game engine. A local-cooperative mode is available.\n\nWikipedia contributors. Never Alone (video game). Wikipedia, The Free Encyclopedia. December 8, 2023, 18:10 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Never_Alone_(video_game)&oldid=1188945622.




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