I Love Procedural Generation (And So Should You!) #GDoCExpo 2021
In this GDoCExpo 2021 talk, Tyriq Plummer presents a broad view of procedural generation as applied to games and the creative process, and looks at some of the ways it has influenced his own work in games and art. He looks at things like level generation, text generation, and what it means for an algorithm to have ""personality"".
Procedural generation has been a part of games for many, many years now, but new spaces are still being delved and defined - let's explore what that means for games, and how procedural generation can be used to give your works a life of their own!
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