I make my own game, start to finish (Devlog) - Part 19: Defining Ships VIDEO
In this episode I figure out how I want to define a ship, and also how to determine a ship's starting variables (hp, shields, weapons, speed, turning, etc) by just the sprite its using. Enjoy!
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Tags: Axe
Wizard
Beards
Games
Guitars
Game
Maker
Studio
GMS2
Indie
Dev
Developer
Development
2D
Top
Down
Space
RPG
Script
Function
Ship