I-No vs Anji Mito - Guilty Gear -Strive- Open Beta
Okay, a bit better than my other Anji matchup. Knowing what kind of game plan to roll with as I-No is still lacking, but I'm damn proud of never getting hit by that butterfly-- from the initial block plus the second dive (0:25).
Obviously, staying stuck in the corner is bad (0:35), but what option to escape? (0:52) side switch throw because I keep fudging the super input. Maybe I'd be able to release it from the Player One side, I thought.
Projectiles can't eat that butterfly huh (2:55) or was my aim that bad? Uh, back jump and Antidepressant Scale isn't really a good strat (3:37). The reach on Ultimate Fortissimo is so puny (3:58). So great only being on the edge of receiving Anji's super (4:15), you just end up getting kicked out. (Again at 6:50)
Worst throw whiff ever (4:22). What would've been a good anti-air here (4:47)? Could I even have done an anti-air since I-No's dash puts her in the air? OH, would discover in a later round that an air throw would've been a viable option (7:35).
Count the super input whiffs (5:18) / (5:22).
THE SUPER JUST WON'T COME OUT (7:40, 7:47). Would later discover in training mode that my input would be just short of the full half circle-- and that probably suffices for Street Fighter. Guess Guilty Gear needs the precise input.
Oh I completely forgot about this move -- Chemical Love (6:04). Good poke. Wow, you have to be in kissing distance to hit that super (6:20).
#GGST_INO #GGST_AN
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