I Played Armored Core 6 | Hands On Impressions
I got to play four hours of Armored Core VI: Fires of Rubicon, getting access to the entire First Chapter of the game. In this video I discuss the gameplay, the missions, the garage, the arena and some background lore.
Intro: 0:00
Gameplay Basics: 1:25
Garage, Arena and Customisation: 6:23
Lore [Spoiler Warning]: 9:32
Chapter 1 Overview [Missions]: 12:29
Massive shoutout to Bandai Namco and FromSoftware for the opportunity.
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Combining FromSoftware’s longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series.
Dynamic, Omni-directional Battles
Players will pilot their mech in fast-paced, omni-directional battles, taking advantage of massive stages and their mech’s mobility on land and in the air to ensure victory.
Customized Parts for Individual Battle Styles
Customize Armored Core parts to suit a large variety of playstyles. Selecting different parts not only changes the mech’s attacks, but also directly affects its movement and battle style, so each mission can be approached with a unique mech strategy.
Thrilling Boss Battles
Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.
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Soundtrack is King's Field IV
Follow me on Twitter: https://twitter.com/SmoughTown
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Soundtrack is Demon's Souls, Dark Souls, Bloodborne, King's Field and Elden Ring
I do not own the rights to Armored Core VI, all rights to FromSoftware
#armoredcore6 #armoredcore #fromsoftware #armoredcore6
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