I simulated 40K blades of realtime grass with Python
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Published on ● Video Link: https://www.youtube.com/watch?v=3hGcW77M-84
I managed to render 40,000 blades of interactive grass in realtime using Python and Pygame. This video covers some important concepts and applications involving hashmaps/dictionaries and caching!
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#gamedev #python #pygame
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Tags:
DaFluffyPotato
gamedev
pygame
python
game development
programming
hash map
python cache
cache
computer science
pygame grass