I Updated My Mod, Let's Test It! | Rimworld
http://www.filedropper.com/ultimatesurvival
This mod is an overhaul of the standard Rimworld Experiance. It will kick your ass and make you cry. You have 1 day to set up a basic base, but be warned, once raids start, they will come in regularly. The attacks will grow in strength very quickly so you will have to spend the short time between attacks to build and repair your base.
Features:
-New storyteller
-New scenario
-New difficulty
-Attacks start like they normally would, but scale up very quickly.
-Attacks come once per day on average, so you have a short time betwen attacks to set yourself up.
-Global workspeed is 3.5x higher so you are able to build, research and craft much quicker (along with anything else that uses global work speed)
-Global learning factor is 5x higher so that colonists will develop their skills at a faster rate. This is done because the overall pace of the game is much faster, so standard skill gain was entierly too slow. This also means that terrible colonists can become useful with some work.
-Orbital traders come frequently to allow you to sell off and buy items quickly, 1 new orbital trader added.
-2 new items, powershards (bought from traders and dropped from enemies), and Powercores (used to make a power generating building)
-2 new buildings for power generation. The Powershard Combuster will burn Powershards as fuel. The Powercore Generator will use Powercores in the build cost but will be free after that.
-1 new crafting bench. The Powerbench is used to craft Powercores from Powershards and other raw resources.
-4 new turrets. -The Heavy Tuttet is an upgraded Improvised Turret.
-The Sniper turret is high damage, long range, slow fire rate.
-The Laser turret is a very fast fire, low damage, long rage turret that requires a powercore to build.
-The Chainsaw turret is a f*cking melee turret!(Thanks K4 for the idea!)
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