Ultimate Survival Mod Continued Again | Rimworld

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Published on ● Video Link: https://www.youtube.com/watch?v=0uqllXep90c



RimWorld
Game:
RimWorld (2018)
Duration: 1:41:13
1,087 views
34


http://www.filedropper.com/ultimatesurvival_2
This mod is an overhaul of the standard Rimworld Experiance. It will kick your ass and make you cry. You have 2 days to set up a basic base, but be warned, once raids start, they will come in regularly. The attacks will grow in strength very quickly so you will have to spend the short time between attacks to build and repair your base.

Features:
-New storyteller
-New scenario
-New difficulty
-A whole bunch of new raid types, they are the same as standard attacks, just stronger because the standard difficulty system was not working well with standard raid stratagies. New raid sizes are set up to be "unlocked" as time passes, meaning that the longer you live, the higher chance there is of stronger raids showing up.
-Attacks start like they normally would, but scale up very quickly.
-Attacks come once per day on average, so you have a short time betwen attacks to set yourself up.
-Global workspeed is 3.5x higher so you are able to build, research and craft much quicker (along with anything else that uses global work speed)
-Global learning factor is 5x higher so that colonists will develop their skills at a faster rate. This is done because the overall pace of the game is much faster, so standard skill gain was entierly too slow. This also means that terrible colonists can become useful with some work.
-Orbital traders come frequently to allow you to sell off and buy items quickly, 1 new orbital trader added.
-4 new items, powershards (bought from traders and dropped from enemies), and Powercores (used to make a power generating building). Powershard dust is made from powershards and is used to make refined dust and Focus (drug). Refined dust is made is made from powershard dust and used to make Superfocus (drug)
-2 new buildings for power generation. The Powershard Combuster will burn Powershards as fuel. The Powercore Generator will use Powercores in the build cost but will be free after that.
-2 new drugs - Focus gives boosts to skills, but is pretty addictive and has brutal withdraw. Superfocus is a non addictive superdrug, but horribly expensive
-A pile of new research, used to unlock everything in the mod.
-1 new crafting bench. The Powerbench is used to craft Powercores from Powershards and other raw resources.
-5 new turrets. -The Heavy Turret is an upgraded Improvised Turret.
-The Sniper Turret is high damage, long range, slow fire rate.
-The Laser Turret is a very fast fire, low damage, long rage turret that requires a powercore to build.
-The Chainsaw Turret is a f*cking melee turret!(Thanks K4 for the idea!)
-The Flamethrower Turret, for those who want to watch the world burn
-new armor set -Fireproof Powerarmor body and helmet. Craftable at the powerbench and will protect you against high heat and fire. You can still catch on fire but it will not do any damage. It also had a higher armor rating for blunt and sharp damage to allow you to take a bit less damage. You will walk slower and work slower while in this armor. The current fireproof armor uses the textures for standard powerarmor because I have no idea how to set up the textures for armor.
-2 new weapon -Flamethrower. A short ranged flamethrower to torch your enemies.
-KEM strike. Pay a very high price and you can order a very powerful strike from an orbital weapons platform. Takes a long time to prime, but will level an entire area.

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Tags:
Rimworld
alpha 15
a15
ultimate survival mod



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