"I Was Too Busy Screaming" - Metal Head - The Complete 32X

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Published on ● Video Link: https://www.youtube.com/watch?v=ce573nAotYQ



Game:
Metal Head (1995)
Duration: 14:54
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15


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CHAPTER SELECT:
00:00 Opening Cutscene
01:44 Title Screen
01:53 Stage 1, Mission 1
07:24 Stage 1, Mission 2
10:35 Stage 1, Mission 3
11:53 Weapon Select
12:50 Stage 2, Mission 1

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Metal Head is a first-person shooter mech simulation video game developed and published by Sega, and released in 1995 for the Genesis/Mega Drive's 32X add-on, allowing for fully texture-mapped 3D polygons.

Five years after the 'World Federation' was established strife and war are still on the rise. In order to keep the peace the Federation Armed Forces, part of the Federation Police, build fully armed, bipedal Mechs also known as 'Metal Heads'. The Metal Head's success causes a heavy militarization of the countries of the Federation. A sudden and chaotic revolution led by terrorists, armed with their own fully armed Mechs, breaks out and the terrorists take control of a whole country. The player character (in a Metal Head) is sent in with his team to liberate the country's capital.

Metal Head's levels are broken down into missions, though most of the missions are to destroy all of the enemies in that particular area using the Mech's various projectile weapons. The time the user have remaining for each mission will count down and is displayed below the power gauge health bar. Before each mission a talking head appears of presumably one of the superior commanders in the Federation Armed Forces/Federation Police, and will instruct the user of the objective of the mission, which includes full voice-acting. A summary of the current mission will also appear when the game is paused.

Designed for Sega's 6-button controller, the games uses a first-person view looking through the windshield of one of the game's Metal Head mechs. The player can switch between multiple camera angles. Below the screen is a control panel displaying the remaining health status, represented by a power-gauge and a percentage number, the time the user has remaining for the mission, the weapon the user is currently accessing and a screen displaying various other information for what is required.

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