"Red Things Always Go Faster" - Shadow Squadron - The Complete 32X
But aren't all that deadly, it would seem...
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CHAPTER SELECT:
00:00 Title Screen
00:36 Fighter Select
00:53 Feather 1 Launch Sequence
01:49 Mission 1
09:10 Feather 2 Launch Sequence
10:18 Mission 1
12:34 Feather 1 Launch Sequence
13:38 Mission 1
19:37 Mission 2
- - -
Shadow Squadron is a space combat simulation video game developed and published by Sega exclusively for the 32X add-on first in Japan on 26 April 1995, then in North America on May 1995 and later in Europe on June of the same year as well.
In the game, players assume the role of a recently promoted flight officer from the titular squadron taking control of one of the two Feather space fighter crafts in an attempt to defend Outpost 51 by overthrowing the invading alien fleet coming from outer space bounds across multiple sectors and destroying their Sun-powered laser cannon. Conceived by Koji Tsuchida, Shadow Squadron was created in conjunction with Japanese animation design studio Artmic, who provided mecha designs by Kimitoshi Yamane.
Shadow Squadron has been met with a mostly mixed reception from critics since its release, some of which praised various aspects such as the 3D flat-shaded polygon visuals, gameplay and controls but others criticized its lackluster presentation and sound design, while most reviewers felt divided in regards to other areas like the lack of additional texture-mapped graphics and replay value. Critics also compared the game with other titles in the same genre such as Star Fox, Star Raiders and Star Wars Arcade, which received a conversion for the 32X months prior. A sequel, Stellar Assault SS, was created by SIMS Co., Ltd. and released exclusively for the Sega Saturn in Japan on 26 February 1998.
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