IaMP Hokusui 6th - Youmu (various) vs Alice (alphonse)
These are some of the notable matches from the recent Japanese IaMP tournament, Hokusui 6th, played by Alice player alphonse and three different Youmus. Yes, the four-persons block had three Youmus in it.
Some of alphonse's prominent tactics include:
-repeated 66A with high level of opponent reading for high risk and reward (e.g. 0:25)
-quickly cancelling j.fA into j.C to confuse the opponent with unpredictable bullet direction (e.g. 1:15)
-f.B and jf.B taunting mind game to enrage the opponent to induce mistakes (e.g. 1:31)
-repeatedly using jump bullet to pressure the opponent and using the airborne frames to his advantage (e.g. 1:47)
-fainting declare to trick the opponent and to bait rush-in. (e.g. 3:22)
-deliberately self draining with 1-frame f.A bullets in air to fight IaMP's unfavourable distance-dependent melee-bullet mechanics (e.g. 3:39)
-f.2A okizeme to prevent the enemy from jumping upward after wakeup (e.g. 4:53)
-6A antiair to deal with opponent's jump-in attempts (e.g. 5:00)
-22c 22c string to completely make sure opponent gets blown away in case first one doesn't work (e.g. 5:28)
-214A LV2 Laser string to seamlessly cover both horizontal and vertical area for effective zoning (e.g. 5:45)
-exploiting backdash invincibility frames to dodge incoming bullet attacks (e.g. 6:03)
#iamp @ irc.mizuumi.net for matches anytime.