IaMP Hokusui 6th - Youmu (various) vs Alice (alphonse)

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Duration: 6:29
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These are some of the notable matches from the recent Japanese IaMP tournament, Hokusui 6th, played by Alice player alphonse and three different Youmus. Yes, the four-persons block had three Youmus in it.

Some of alphonse's prominent tactics include:

-repeated 66A with high level of opponent reading for high risk and reward (e.g. 0:25)
-quickly cancelling j.fA into j.C to confuse the opponent with unpredictable bullet direction (e.g. 1:15)
-f.B and jf.B taunting mind game to enrage the opponent to induce mistakes (e.g. 1:31)
-repeatedly using jump bullet to pressure the opponent and using the airborne frames to his advantage (e.g. 1:47)
-fainting declare to trick the opponent and to bait rush-in. (e.g. 3:22)
-deliberately self draining with 1-frame f.A bullets in air to fight IaMP's unfavourable distance-dependent melee-bullet mechanics (e.g. 3:39)
-f.2A okizeme to prevent the enemy from jumping upward after wakeup (e.g. 4:53)
-6A antiair to deal with opponent's jump-in attempts (e.g. 5:00)
-22c 22c string to completely make sure opponent gets blown away in case first one doesn't work (e.g. 5:28)
-214A LV2 Laser string to seamlessly cover both horizontal and vertical area for effective zoning (e.g. 5:45)
-exploiting backdash invincibility frames to dodge incoming bullet attacks (e.g. 6:03)

#iamp @ irc.mizuumi.net for matches anytime.







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