ICE MOUNTAIN!!! (ENDING) - CURSE OF MONKEY ISLAND (BLIND) #25

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Welcome back to part 25, the final part and ending of my blind let's play seris of The Curse of Monkey Island, the third game in the Monkey Island series! This one sees us pick up at the end of Monkey Island 2, attempting to track down Elaine and find out what happened to LeChuck! This one features a different art style which is more hand drawn than the previous titles and is the first without Ron Gilbert as the creator!

In this episode, we continue round on LeChuck's Rollercoaster of Death! We manage to blow out the candle in the light and then take the oil tank from it. We use the oil on the rope and then take it to the icy mountain and combine it with the keg of rum! Next we have to try to get LeChuck to light the fuse. We try all manner of items and eventually use the pepper mill to get him to sneeze!

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Previous Episode: https://www.youtube.com/watch?v=we0tAyyG3lM
Next Episode: https://www.youtube.com/watch?v=ZfasCiRCM-s
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The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the Monkey Island series. It was released in 1997 and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. The game is the twelfth and last LucasArts game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, Escape from Monkey Island. The Curse of Monkey Island is the first Monkey Island game to include voice acting, and has a more cartoon-ish graphic style than the earlier games.

The game's story centers on Guybrush Threepwood, a wannabe pirate who must lift a curse from his love Elaine Marley. As the story progresses, he must deal with a band of mysterious pirates, a rival stereotypical French buccaneer, a band of cutthroat smugglers, as well as his old nemesis LeChuck.

The Curse of Monkey Island is a point-and-click adventure game. The SCUMM engine was also used in this Monkey Island installment but it was upgraded to a "verb coin" (modelled after Full Throttle), an interface that consisted in a coin-shaped menu with three icons: a hand, a skull, and a parrot, basically representing actions related to hands, eyes and mouth, respectively. These icons implied the actions Guybrush would perform with an object. The hand icon would usually mean actions such as picking something up, operating a mechanism or hitting someone, the skull icon was most used for examining or looking at objects and the parrot icon was used to issue Guybrush commands such as talking to someone or opening a bottle with his teeth. The inventory and actions were thus visible on click, rather than on the bottom of the screen as previous point-and-click games by Lucasarts.

The player controlled a white 'X' cursor with the mouse, that turned red whenever landing onto an object (or person) with which Guybrush could interact. Holding left click over an object, whether in or outside the inventory, would bring up the coin menu, while right clicking it would perform the most obvious action with this particular object. Right clicking a door, for example, made Guybrush attempt to open it, while right clicking a person meant talking to him or her.

Guybrush Threepwood is adrift in the sea in a floating bumper car, unable to recall how he escaped from the Big Whoop amusement park. He approaches Plunder Island, which is governed by his love Elaine Marley and under siege by the zombie pirate LeChuck. LeChuck captures him and locks him in the ship's hold. Seeking a way out, Guybrush fires an unrestrained cannon (causing LeChuck to drop a magical voodoo cannonball which explodes.

TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!







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ICE MOUNTAIN!!! (ENDING) - CURSE OF MONKEY ISLAND (BLIND) #25
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