iClone 7.21 Tutorial - iClone 7 to Unreal 4 Part 4: Optimizing iClone Materials in Unreal Engine
PLEASE NOTE: Although 3DXchange is no longer needed for the export process, you are still required to have the Pipeline license for 3DXchange for it to work.
With iClone 7.2, you can now export your props, scenes, and characters directly to FBX format without the need to go through 3DXchange!
In this 4th part of our iClone 7 to Unreal Engine 4 tutorial, we talk about a few common material issues that you may encounter when importing your iClone characters into Unreal and how to fix them for optimized material performance.
0:40 Importing iClone Textures
2:45 Refining Head & Body Materials
7:15 Refining Hair Materials
9:15 Refining Cornea Materials
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