Illumination Tutorial for Software 3D Rendering (1/2+) [c++20]

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In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. Also simple effects such as depth shading and fog. We use nothing but standard C++20 (and libSDL for 2D graphics).

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joel yliluoma
bisqwit
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3d programming
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vertex lighting
pixel shader
software rendering
3d rendering
sdl graphics
3d graphics in dos
c++20
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c++20 programming
3d illumination
illumination tutorial
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