Texture Mapping & Polygon Rasterizing Tutorial (1/2) [C++20]

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Duration: 22:46
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Textured polygons are the foundation of nearly all 3D games in existence. Used before even 3D-capable GPUs were a thing, they were rendered using nothing but software. How was that achieved? Let’s explore an easy and intuitive method. We create an extensible 3D polygon rasterizer using nothing but standard C++20 (and libSDL for 2D graphics).

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Tags:
3d graphics
polygon rendering
texture mapping
computer graphics
software 3d rendering
c++20
scanline rendering
triangle rasterization algorithm
triangle rasterization
rasterization algorithm
raster
pixel by pixel
tutorial
programming tutorial
bisqwit
joel yliluoma
3d programming tutorial
3d rendering tutorial
3d graphics tutorial
graphics programming tutorial
texture blitter
polygon blitter
textured polygon
without gpu
libsdl
sdl graphics
alyx
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