Implementation of the original HUD and tactical armor

Published on ● Video Link: https://www.youtube.com/watch?v=2trW2Xrveh8



Duration: 0:23
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I tried to design the HUD in a very drastic way.
My foreign friends all like Japanese and things with Kanji characters, so I didn't dare to localize the game, but tried to keep them in the design.

Also, I didn't want the game to be the type of game where you gain more and more health as you level up, so I decided to have the players wear armor.

The feeling of the armor shattering was inspired by the Sega classic, Fighting Vipers.
I thought it would be easy to understand.

I'm planning to add hit effects when the armor is on.